Where we are. Where we're going.

No dates, no promises. Just honest status. This page updates when something changes.

Built & tested

Shader Effect Engine

WebGPU-powered fragment shaders. Parametric, composable, audio-reactive. The core of the platform.

Built & tested

WebGPU Render Engine

Custom GPU pipeline from scratch. Bind group management, texture lifecycle, MSAA resolve, stencil masking, per-layer GPU state isolation. Zero external dependencies.

Built & tested

Deep Composition Engine

Layers, blend modes, opacity, precompose, visual hierarchy. Effects interleave at precisely the right point in the rendering order.

Built & tested

Effect System

16 GPU effects: fire, metaballs, lightning, plasma, ripple, fractal, animated spots, sinusoid strings, 3 equalizer types, static glow, shadow, outline, and more. Registry architecture makes adding new effects trivial.

Built & tested

Post-Processing Pipeline

16 post-processors: blur, bloom, gooey, vignette, chromatic aberration, refraction, halftone, pixelate, posterize, color correction, colorize, desaturate, drop shadow, inflate, outline morph, voronoi shatter. Same registry pattern – new post-processors plug in instantly.

Built & tested

Generator System

Procedural layers: Lens Flare and HUD Elements. GPU-accelerated, fully parametric, SDF-based rendering. Registry-driven – new generators register like effects.

Built & tested

Audio-Reactive System

FFT, CQT, baked spectrum analysis. Any parameter on any effect can react to bass, mids, highs, or full spectrum.

Built & tested

Production Export

Pipelined MP4/WebM/GIF/PNG at up to 4K/60fps. Zero-allocation GPU readback. Batch spritesheet capture.

Built & tested

Deterministic Render Pipeline

Every frame is a pure function of (time, params, audio). Merkle-tree node cache with 80–90% GPU reduction.

In progress

Professional Animation

Full keyframe system with easing curves, layer timing, time remap, parent-child hierarchy, and per-property audio modulation.

In progress

Stock for Creators

Publish, discover, compose, pay. Categories, trending, creator profiles, live previews. Architecture ready, UI in progress.

In progress

Creator AI & Creative Assistant

Two AIs for two roles. Creator AI helps write shader math. Creative Assistant helps find and configure effects.

In progress

Enpixelment — Free Photo Editor

The top 100 things people actually do in Photoshop – in a free browser tool. No subscription, no install, no watermark. Built on the same WebGPU engine as the main platform. A standalone app for anyone who needs quick, professional image editing.

Planned

Advanced Colorization

Curves, levels, hue/saturation, color balance, LUTs, gradient maps, split toning, color wheels. Expanding the existing color grading pipeline with professional-grade tools.

Planned

Text Decomposition Engine

Characters, words, lines, Bezier paths, stroke segments – all animatable atoms. One of the first planned builds.

Planned

WASM Simulation Engine

Particle physics, fluid dynamics, cloth, flocking. WASM + SIMD, off-thread, deterministic. Same pipeline, same export.

Planned

Live Animation Embed SDK

Embed real-time GPU animations on any website. Lightweight player, zero server cost.

Exploring

Server-Side Rendering

Cloud GPU export for heavy scenes. No memory limits, hardware encoders, resolutions beyond local capability.

Exploring

3D Extension

Not a question of if, but when. The architecture supports it. We’re exploring how to integrate 3D as a native part of the platform – not a bolt-on.

Exploring

Fiat Payment On-Ramp

Pay with credit card or bank transfer. Automatic conversion to Sanki behind the scenes.

Built & tested
In progress
Planned
Exploring
This roadmap has no dates by design. We ship when it’s ready, not when a calendar says so. Priorities are shaped by the community – what matters most gets built next.