WebGPU-Powered · Browser-Native · Zero Install

ENPIXELMENT

AI-driven editor for deterministic visual effects. Real-time, parametric, audio-reactive, composable.
A complete engine with production export and a store creators can publish to. Your effects, your revenue, verified on-chain.
Browser-native WebGPU-powered infinitely extensible.
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Brilliant effects, built and forgotten

Hundreds of visual effects creators build remarkable, one-of-a-kind work with AI. But each effect lives and dies on a standalone HTML page with a few sliders. It never reaches the people who need it most – the designers, the agencies, the content creators who work in timelines and keyframes every day. They don’t write shader math. They need production-ready effects.

The demand exists. The willingness to pay exists. The bridge doesn’t. So the work gets lost.

No Composition

Can't stack 3 effects on different layers with blend modes and opacity.

No Timeline

Can't animate parameters over time. No keyframes, no easing, no seek.

No Audio

Can't make effects react to music. No FFT, no CQT, no audio bridge.

No Export

Can't produce an MP4 at 4K/60fps. Canvas recording is not video production.

No Simulation

Fragment shaders can't do particle physics, fluid dynamics, or flocking. That needs infrastructure no individual can build.

Two AIs. One platform.

A two-sided market with dedicated AI for each role. Creators build the supply. Consumers generate the demand. Neither needs to understand the other’s domain.

Creator AI

For shader artists, VFX developers, creative programmers

Write WGSL shader math directly or let AI help you get there. Describe the effect, iterate together, preview in real time. The AI focuses on visual logic – the infrastructure handles GPU pipelines, audio bridge, export, and everything else.

Prompt “Make a particle ring that pulses
with the bass frequency”

Creative Assistant AI

For designers, agencies, content creators

Knows the entire effect catalog. Helps you find, combine, and configure effects for your project. Ask for suggestions, get parameter recommendations, iterate together. A knowledgeable creative assistant, not a magic button.

Prompt “What effects would work for
a clean corporate intro?”

AI writes the math. The engine does everything else.

Think of the AI as a mathematician locked in a room. The room has fixed walls (render engine), a fixed window (export), and a fixed door (audio input). The AI can only write equations on a whiteboard – but those equations determine everything the user sees.

AI writes (5–30 lines)

let dist = length(uv - 0.5);

let wave = sin(
  dist * 20.0 - params.time * params.speed
);

let pulse = 1.0
  + params.bass * params.intensity;

let ring = smoothstep(
  0.02, 0.0, abs(wave) / (dist * 10.0)
) * pulse;

return params.color * ring;

Engine provides (500+ lines, immutable)

Bind group layouts
Pipeline creation & caching
Vertex shader (fullscreen quad)
Uniform buffer alignment (16-byte)
Texture management & MSAA resolve
Stencil masking for path geometry
Per-layer GPU state isolation
Audio data injection (bass/mid/high)
Parameter UI auto-generation
Export frame capture pipeline
Double-buffered GPU readback
Watermark overlay
MP4/WebM/GIF/PNG encoding
<5% AI code · 95% engine template

Impossible: Memory Leak

GPU buffers are managed by the engine. AI code has no access to device.createBuffer(). Structurally impossible.

Impossible: Crash the GPU

WGSL is sandboxed by the browser’s GPU process. Hardware-enforced memory isolation.

Impossible: Break Export

Export captures whatever render produces. It doesn’t know if the effect is built-in or AI-generated.

Impossible: Bypass Payment

Effect code runs in the render pipeline. The blockchain gate sits before export. Different layers entirely.

Everything a creator needs. Nothing they have to build. Nothing to install.

Deep Composition Engine

Shadow, fill, stroke, effects, precompose, post-processors, blend modes. Effects don’t just stack – they interleave at precisely the right point in the visual hierarchy.

Built & tested

Professional Animation

Full keyframe system with easing curves, layer timing, time remap, parent-child hierarchy, and per-property audio modulation. Production-grade motion control.

Built & tested

Audio-Reactive by Default

Import any track – every effect instantly reacts to bass, mids, highs, and full spectrum. No setup, no wiring. Audio analysis is built into the engine.

Built & tested

Deterministic Pipeline

Every frame is a pure function of (time, params, audio). Merkle-tree node cache with 80–90% GPU reduction. Cacheable, parallelizable, reproducible.

Built & tested

Growing Effect Library

Built-in effects, community creations, and Stock additions – all parametric, GPU-accelerated, and composable. The library grows with every creator who joins.

Built & growing

Text Decomposition Engine

Type text – the engine breaks it into animatable atoms: individual characters, words, lines, Bezier paths, stroke segments. You get the building blocks. Creators and AI build the animations.

Infrastructure

Professional Colorization

Curves, levels, hue/saturation, color balance, LUTs, color wheels, split toning, gradient maps. A complete color grading pipeline as post-processors.

Infrastructure

Guaranteed Creator Revenue

Every use of your work triggers a blockchain payment – automatically, verifiably, without exception. No one can use your effect without paying. Secured by smart contract, not by promise.

By design

Production Export

Pipelined MP4 at 4K/60fps with zero-alloc GPU readback. Batch spritesheet capture. Not a canvas recording – real video production.

Built & tested

Two channels. One library.

The same effects power both channels. The same payment flows to creators regardless of how their work is delivered.

01

Editor Export

Designers & Agencies

PNG, MP4, WebM, GIF at up to 4K/60fps. Pipelined GPU readback with batch spritesheet capture. Real video production.

4K / 60fps / MP4
02

Live Animation Embed

Businesses & SaaS

Embed real-time GPU animations on any website. A lightweight player runs directly in the visitor’s browser – no server rendering, no video files, just live visuals.

~80KB player · zero server cost

Beyond shaders: WASM simulation engine

The second pillar. Particle physics, fluid dynamics, cloth simulation – things a fragment shader can’t do. WASM + SIMD, off-thread, deterministic. Same timeline, same audio bridge, same export pipeline.

Shader Effects

GPU fragment shader – math on pixels

Plasma, fire, glow, ripple – each pixel computes independently. 5–30 lines of WGSL. Runs on GPU at full speed.

sin(uv.x * 10.0 + params.time)
smoothstep(0.2, 0.8, length(uv - 0.5))

Simulation Effects

WASM Worker + SIMD – physics on entities

Particles, flocking, fluid, cloth – thousands of entities interacting. Rust/AS compiled to WASM. Off-thread, deterministic.

position += velocity * dt;
velocity += gravity * dt;
// 1M particles, SIMD x4
Verlet Integration Boids Flocking Perlin Noise Curl Noise Spring-Damper Spatial Hashing Reaction-Diffusion Voronoi L-Systems SDF Collisions SPH Fluid Dynamics Rigid Body N-Body Gravity Fractals Cellular Automata Wave Equation Swarm Intelligence ...and everything math makes possible

Run locally or rent cloud power

Simple simulations run for free in your browser. Need more power? Upgrade to cloud compute with Sanki – cost estimated upfront, no surprises. Your choice, your pace.

5

Runtime Dependencies

Built from scratch. Measured, not claimed.
No framework, no engine — every subsystem is custom-built, on top of ajv, earcut, mediabunny, opentype.js, webgpu.

Build effects. Publish them. Get paid.

A full store with categories, trending charts, creator profiles, and live previews. Browse, discover, compose – everything works with a watermark.
Burn Sanki to remove it.

01

Publish

Creators

Create an effect and publish it to Stock. Categories, tags, live preview – your work is discoverable from day one.

02

Discover & Use

Everyone

Browse by category, trending, or curated collections. Preview any effect live. Compose scenes with as many effects as you want – free with watermark.

03

Export & Pay

Per effect used

At export, you pay per effect in your scene. 5 effects = 5 payments. Creators are paid automatically. The platform takes no commission – its fee is burned.

Template Catalog

Ready-made scenes

Pre-composed scenes built by creators using other creators’ effects. Pick a template, customize it, export. One purchase pays every creator involved – effects + template author + burn.

Performance Profiler

Creator tools

Built-in benchmarking tools for effect creators. GPU time, frame rate impact, resolution scaling, memory footprint – everything you need to craft professional, high-performance effects.

Creator Flywheel
More Creatorsricher catalog
Better Scenesmore options
More Exportsmore revenue
Attracts Creatorscycle repeats

Fair, fixed, community-governed

Prices are set by the platform per product type – image, video, live embed. Creators don’t negotiate. Every six months, the community votes on price adjustments. No one raises prices unilaterally.

Pricing, Payments & Creator Protection

Built by us. Shaped by you.

Enpixelment isn’t open source – but its direction is open to everyone. We’re building the engine. The community decides where it goes.

Propose Features

See something missing? Suggest platform capabilities – new layer types, export formats, audio analysis modes, animation tools. If it makes the engine better, we want to hear it.

Shape Priorities

The roadmap isn’t decided behind closed doors. The community surfaces what matters most – and that’s what gets built next. Real influence, not a suggestion box.

Grow the Ecosystem

Not just effects – the platform itself. New parameter types, composition modes, simulation algorithms, delivery channels. Your ideas become infrastructure that every creator benefits from.

Infrastructure is 60–70% built.

The flywheel is ready to spin. Be among the first to shape what comes next.

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